![]() ![]() Recruit the Pyro as a Henchman and increase your firepower… literally! Pyro can indiscriminately engulf their surroundings in an inferno, fan the flames on those tiresome Agents in the aftermath, and even extinguish less friendly fires with a puff of compressed air…if they must. Stoke the fires and join either RED or BLU to experience a brand new side story featuring the Pyro. Hey guys Here's a no commentary Phlog Pyro gameplay, I had commentary for this but my SSD died while playing a scrim so I'm gonna just drop this without comm. …Maybe you have more in common than you care to admit.Ī conflict has broken out as two teams vie for superiority. Considered maniacal by some, the Pyro is a law unto themselves. Ignites environment and enemies within blast radius for a limited amount of time upon explosion.The Pyro is a dangerous, uncontrollable force of destruction who acts without regard for the lives of those around them. She moves at a medium speed, and her weapons are designed to incite confusion and deal damage over time. ![]() She 1 possesses fairly high health and medium armor. ![]() Splash damage does about the same as hits with the Flamethrower.ĭeals massive damage on a four second fuse. 100 (300 units/s) The Pyro is a playable class in Team Fortress Classic. Afterburn can increase as fire is concentrated on an enemy It is possibly due to a Pyro being depleted of Asbestos Armor, as all classes come with a special armor type. With the Flamethrower and Napalm Grenade, the situation is not as consistent and not as observable. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. Le Pyro est un pyromaniaque marmonnant dont les origines sont inconnus qui a une affection brûlante pour le feu et toutes les choses se rapportant au feu. This is best seen with using the Incendiary Cannon. The afterburn damage seems to be capped.You can also use this gun underwater, or after using a Frag grenade on a medium-light class to finish them off. Use your Single-Barrel Shotgun as a last resort or at very long range. The masked arsonist known only as 'Pyro' has always been the most unknowable of the Team Fortress mercenaries.The flame sprites can obstruct enemy vision, especially Snipers, but, obstructing enemy vision this way is not as effective as concing the enemy. Use all of your fire-based weapons to cause confusion among members of the other team.They are also great at disrupting enemies’ vision and aim. How to not look like an idiot in Team Fortress 2 the Sniper. Napalm Grenades are a great area denial tool. YouTube MOD APK v174934 PremiumNo AdsUnlimited Subscribers.It delivers new gametypes, a signature art style powered by Valves next generation animation technology, persistent player statistics, and more. Try to play both offensively and defensively depending upon the situation. Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map.Demomen and lighter classes have a greater chance of falling to afterburn than a Soldier or HWGuy. Attempting to leave someone to fall to afterburn without using Frag Grenades and/or burning them heavily is rather unwise, especially if they are standing near a resupply bag. The Afterburn of the Pyro in TFC is drastically slower than in Team Fortress.A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. By hitting your enemies with your different flame weapons, you can stack the afterburn damage.A major problem, however, is that against faster classes (like Scout and Medic) the flames may be a bit too slow to catch them, depending on your position relative to the enemy You should still stick to this weapon for mainly close encounters. The flame sprites travel a decent distance, unlike what some sources say. Your Flamethrower is your standard Flamethrower.Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire, and the heat travels through thin walls. If you cannot deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Your Incendiary Cannon is your incendiary Rocket Launcher.Avoid water sources, as your potential victims can extinguish themselves. ![]()
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